-:Information will be cleaned up a little, feel free to ask questions if need be:-
Infancy - 0 -30 (Humans - up to 1)
Toddler - 31-100 (Humans 2-4)
Child - 101 - 300 (humans 5-10)
Teen - 300-1000 (human preteens 11-13, teen 14-18)
Young Adult - 1001-5000 (humans 19-30) (normal 'Coming of Age' span)
Mid Age - 5001 -7000 (Humans 30-50)
Aged - 7001 - 10000 (humans 60+)
Elder - 10,000+
(Average lifespan - 15,000)
Truscan Children are normally born like many mammals, from a mother's womb and conceived from their father. However, unlike mammals Truscan infants require an energy source as they're growing to reach an age where they mature magically.
Progeniture crystals are essentially a young Truscans life source, in order to survive infancy a Truscan child MUST stay in the immediate vicinity to their parents crystals. They are fully dependent on the crystal as a life source until they're 10 years old.
A young Truscan who was removed from the crystal too early man never develop magical abilities and thus may never reach guardianship when they mature.
The parents, or any adult raising an infant truscan must continue to pour their own life energy into the crystals on a monthly basis to keep the infant alive and to make sure that the child continues to grow.
In Truscan civilizations the adults all may pitch in to help the child grow, and often keep infants in a type of crystal nursery. A single crystal at the right size may help the growth of as many as 7 Truscan infants at a time as long as it is fed at a steady flow of energy from an adult.
However, less socially developed Truscans, such as the cave Truscan may often lose children if they cannot keep the crystal fed. This could be due to fatigue on the parent, or from choosing a crystal too big, or too small. Infants are also often lost if they only have one parent to consume energy from and those that survive generally don't wind up with any magic. Because of this it is extremely rare for a cave Truscan to have magic like larger colonies.
Cave Truscans will also fight each other for higher quality crystals or crystals that fit their specific needs, and may end up killing other cave offspring or breaking the crystal out of frustration, also resulting in infant fatality more often than not.